The Story Behind: Oscar Pettersson

Hey y’all! I want to start this by saying hello to everyone. My name is Oscar and I’ve been working as a programmer on Killmonday for about half a year now. My work has been entirely on the new project, which I don’t think is announced yet so I can’t tell you much about it.…

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The Story Behind: Angelika Przybyl

CONCEPT ARTIST Hello Hi!Angelika here! (^v^)/ I have always loved to draw from an early age but I started my professional art journey at the age of 18. I decided to follow my passion and give it my all because it was the only thing I wanted to do. Almost my entire life I have…

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Little Misfortune Mobile – OUT NOW!💖

Let’s make the screens sparkle, because today Little Lady Misfortune is entering the mobiles! ✨ We are so excited!!! Little Misfortune is an interactive story, focused on exploration and characters, both sweet and dark, where your choices have consequences. Starring Misfortune Ramirez Hernandez, an imaginative 8-year-old, who seeks the prize of Eternal Happiness, as a…

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The intention of video games

By Natalia Martinsson. When we started creating video games back in 2012, I had this huge urge to question and understand the meaning of creating them. Long before making video games, I actually created tons of tiny real-life games. I remember this game we had with my friends. It only required a place where to…

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Killmonday Games Growing Up!

Hello lovelies! We hope you are all well.     The first week of September has just begun and just today we’re altogether six(!) people working at the Killmonday Games. Natalia and Jessica are working on the art for Little Misfortune, Isak and Harald programming, Alexandra is continuing to port Fran Bow to Unity3D, and then…

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The secret game and our new workplace!

Hello sweet cuties! We hope you are feeling awesome! We are doing pretty good and we’re really excited for all the things that we have been doing.At the moment the development of “the secret game” is going great!Isak as usually is taking care of the programing and music.Since we changed from Game Maker to Unity,…

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