NEWS / Killmonday Games

The End of 2023

27/12/2023
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THE END OF THE STORYBy Nati Martinsson. Killmonday Games started with the idea of achieving creative freedom in the form of video games. Interactive experiences that would explore life in-itself, and with it play and the whole range of feelings. As you know, we have released two games, Fran Bow and Little Misfortune, giving us economic freedom. After the release of Little Misfortune, we wanted to expand the company, from being two people, Isak and I, to a larger team, so we could release something more complex.  The journey into expanding the company was incredibly scary and difficult, as none of…

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FRAN BOW VINYL FIGURE PETITION

13/11/2023
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For a long time, many of you have asked if we ever are going to do figurines of Fran Bow! And now this dream could become a reality! 🍾🎀As we previously worked with Makeship on a couple of plushies,🧸 we got an opportunity to run this petition, to see if we, together with you guys, could make a vinyl figure happen. 💃But before we can start, we need 500 people to pledge for the Fran Bow figurine in order to get the design and production going! 💪 LINK TO THE PETITION THE PROCESS THE PETITION PHASE During this week (7…

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Fran Bow on consoles

28/04/2023
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Hello sweeties! ✨💕 We are happy to announce that the Fran Bow port for consoles is finally ready! 🥂🎉It has been a long journey with a lot of sweat and tears, and now it has finally reached the end. 💪✨ – Fran Bow is now available for purchase on Xbox, Playstation, and Nintendo Switch. 🎮– Fran Bow has been updated on Steam and GOG. 💻– Fran Bow is now available for purchase as ONE app instead of separate chapters on Appstore and Google Play. 📱 Please refer to our FAQ on our website for questions about the Fran Bow port. 💭 Lots…

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Fran Bow news update

08/12/2022
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Music while reading: Fran Bow OST You can also watch the news video on Youtube: News Video Hello sweeties! Everyday we get the question: Fran Bow on consoles, when? And we wanted to let you know that: While we have been working on it on and off, for a long time. We have recently dedicated ourselves to making sure it finally gets completed! And as for the answer to “when?”, let me tell you a story. We all know Covid changed everything and we at Killmonday weren’t the exception. When Covid hit, we got into a long period of adjustment…

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The Story Behind: Essi

29/03/2022
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Hello! Jessica here, also known as Essi. I started my journey at Killmonday games as primarily a 2D artist working on backgrounds, close-ups, and other art-related things for Little Misfortune. With the new project I’ve mostly graduated to working in 3D, but I occasionally work on 2D concepts as well.  My path towards making games has never been clear-cut. I’ve always had a passion for drawing as well as games in general, but as a kid, I never thought I could seriously pursue it as a career. I’ve struggled with a lot of self-doubt and insecurities regarding my art, as…

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The Story Behind: Oscar Pettersson

25/02/2021
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Hey, y’all! I want to start this by saying hello to everyone. My name is Oscar and I’ve been working as a programmer on Killmonday for about half a year now. My work has been entirely on the new project, which I don’t think has been announced yet so I can’t tell you much about it. But it is going to be amazing of course, you have fun things to look forward to. Working with games is something that I’ve wanted to do since I was a kid. I’ve always loved playing games and getting immersed in adventures and I…

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The Story Behind: Angelika Przybyl

26/12/2020
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CONCEPT ARTIST Hello Hi!Angelika here! (^v^)/ I have always loved to draw from an early age but I started my professional art journey at the age of 18. I decided to follow my passion and give it my all because it was the only thing I wanted to do. Almost my entire life I have battled with insecurities about myself and my art – that soul-eating feeling of never being good enough – so it was tough for me. Sometimes I felt very mentally drained and even felt like quitting. However, my fear of not working with something creative was…

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Little Misfortune Mobile – OUT NOW!💖

13/02/2020
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Let’s make the screens sparkle, because today Little Lady Misfortune is entering the mobiles! ✨ We are so excited!!! Little Misfortune is an interactive story, focused on exploration and characters, both sweet and dark, where your choices have consequences. Starring Misfortune Ramirez Hernandez, an imaginative 8-year-old, who seeks the prize of Eternal Happiness, as a gift to her Mommy. Led by her new friend, Mr. Voice, they venture into the woods, where mysteries are unraveled and a little bit of bad luck unfolds. Sharing the same universe with the cult video game Fran Bow, created by the visionary dev-duo Killmonday…

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The intention of video games

25/07/2019
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By Natalia Martinsson. When we started creating video games back in 2012, I had this huge urge to question and understand the meaning of creating them. Long before making video games, I actually created tons of tiny real-life games. I remember this game we had with my friends. It only required a place where to sit and a blanket. The idea was to sit in a row and get the blanket over our heads. Then I would start narrating whatever it came to mind. I remember certain situations where we were inside tunnels invaded by spiders, driving cars on dangerous…

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Killmonday Games Growing Up!

03/09/2018
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Hello lovelies! We hope you are all well.     The first week of September has just begun and just today we’re altogether six(!) people working at the Killmonday Games. Natalia and Jessica are working on the art for Little Misfortune, Isak and Harald programming, Alexandra is continuing to port Fran Bow to Unity3D, and then there’s me, Elsa, writing this. And a lot of other things, actually…     With a full packed office we’re hoping that Little Misfortune can gain progress in maximum speed. Right now main focusis on the trailer, that is planned for release in November. And…

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