NEWS

Updates from Killmonday Studio

02/05/2019
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Hello darlings ❤ How are you? Hope you are well! Since we launched Little Misfortune Demo last week, things have felt a little bit all over the place. The overwhelmingly positive response sent us up in the clouds for a while, but we had to climb down to the ground quite quickly again to take care of bugs and improve some details in the demo, with the help of your feedback. After some intense days of ghost hunting and detective work, we’re finally done with the latest edition of the demo and it’s available to play on PC (Itch.io and…

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LITTLE MISFORTUNE DEMO RELEASE!

22/04/2019
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Good morning sweet people! Time is closing in, and right now we’re in the office patiently waiting to release the demo of Little Misfortune. It will be an introduction to the main characters, gameplay and the darkly mysterious world of Misfortune. Are you ready? We are super eager to see how it is going to be recieved. And very nervous, too, but we have been working with much love and we are just happy to finally be able to share some of our work with you. The demo is around 15 minutes and sets the tone for the whole game.…

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Little Misfortune – Beta Update!

21/01/2019
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Hi there cute people! It’s been a while since we wrote anything on here since we have had so much going on! We are in the last weeks of production for ”Little Misfortune” and our next step is to finish the Beta, which we are aiming to get done by 1st of March. These six remaining weeks towards our goal will be intense with lots of things to do, but we are actually a little bit ahead in our schedule which feels nice! Jessica and Natalia have completed all the backgrounds, right now there are just some small details that…

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Little Misfortune Official Trailer

14/11/2018
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Hello friends!♥ Last Sunday we released the Official Trailer for Little Misfortune, which has been received with a lot of love.  We are endlessly thankful for that!We would also like to thank you who have taken the  time  to share the trailer and spread the news!In less than 48 hours we reached over 10 000 views! That’s super cool and makes us happy!We love this project with all our hearts and it’s just lovely to see how the hard work we put into it, is appreciated! We would also like to give extra thanks all the magazines that has written…

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Killmonday Games Growing Up!

03/09/2018
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Hello lovelies! We hope you are all well.     The first week of September has just begun and just today we’re altogether six(!) people working at the Killmonday Games. Natalia and Jessica are working on the art for Little Misfortune, Isak and Harald programming, Alexandra is continuing to port Fran Bow to Unity3D, and then there’s me, Elsa, writing this. And a lot of other things, actually…     With a full packed office we’re hoping that Little Misfortune can gain progress in maximum speed. Right now main focusis on the trailer, that is planned for release in November. And…

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Announcing: LITTLE MISFORTUNE

11/07/2018
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Hello sweethearts! Welcome to the announcement of the video game “LITTLE MISFORTUNE”*throws glitter*   We can’t put into words the love and the hype we feel for this title !!!!! It’s kind of a little present life given to us in a very stressful time. It was January 2017, when Isak and I were feeling for writing something new. Back then, we were prototyping another video game, Different Galaxy, which we still want to do, but we realized we needed way more funds than expected. And because of that, we decided to do something we could afford and that it would…

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News about the secret game

27/04/2018
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Hello sweeties! 😀 It’s Natalia! I  wanted to share with you a quick overlook about the process of the “secret game”.If you follow us on our social media, you might already know many of the points that I’m about to describe, since we have been sharing constantly what we are up to. It has been a roller-coaster of feelings and overall an awesome development experience, Stress has taken us by surprise quite many times, but I think we have been a lot better managing it, and  going  back into a relax mode quite fast. And the best way to do…

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The secret game and our new workplace!

14/12/2017
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Hello sweet cuties! We hope you are feeling awesome! We are doing pretty good and we’re really excited for all the things that we have been doing.At the moment the development of “the secret game” is going great!Isak as usually is taking care of the programing and music.Since we changed from Game Maker to Unity, Isak has got some stuff to learn but it looks like he is all in with Unity!And I, Natalia, I’m taking care of the design, art and animations.This time Isak and I has been co-writing the story, so it’s quite new to us, but it…

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Behind The Scenes of Fran Bow

26/05/2016
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The last development update video of Fran Bow!  Do you also like to see the raw behind the scenes footage of cool movies, games, artists or anything you liked? Because we love those! Especially the ones where they show a normal average day of doing stuff, where we get to see behind the fancy curtains you normally see. Well, if you do, then you will love our last dev video, because it’s super long and very raw from the entire process of making Fran Bow! This wasn’t planned though, because what we had planned while filming everything for the past…

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Fran Bow and the Mortem-Post

02/09/2015
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Hello lovely gamers and developers! <3 I’m Natalia Figueroa, co-creator of Fran Bow and co-founder of Killmonday Games.The other half of Killmonday Games and co-creator, husband and best friend is Isak Martinsson.As you might already know, we released Fran Bow on August 27th, after 3 years of development and we wanted to share with you what we have learned through this journey. Finishing the game Finishing the game was one of the hardest part of development, there is always things you can improve in the game, but on the other hand time and money wasn’t on our side.When you have…

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