By Natalia Martinsson
CEO and Creative Director at Killmonday Games
Hello!
Good day, good night, good evening, and good times.
Firstly, I need to thank you for even reading these words. Your actions today took you here. There’s something magical about our choices when they are intentional. It’s powerful, and it drives us into the right place.
Thank you, because I know there are still some of you that are from the very beginning of Killmonday Games with us and some of you maybe never heard of us before. And still just this moment, we are here.

10 years since we released Fran Bow on PC. We were excited and afraid. Our economic picture back then looked like 300 dollars in the bank, which wasn’t enough even to pay half a month’s rent and food, get ready to move back to our moms, kind of situation. Thanks to you and all the support, we didn’t need to move back to our moms and we were able to keep creating what we love. And after all these years, all the fears, all the failures but also joyful and loving moments we are back on track and it feels glorious! We have a whole game we are polishing (this is the part when times get unknown but the strategy is there and ongoing)
You saw the announcement video and we are so happy with your response, because this game has been very fun to create! Combining both Fran Bow and Little Misfortune has been a delight. Our characters go through many adventures through this new game and we are very excited to share with you as soon as all the polishing is done. During the polishing period, we will keep in touch regularly through newsletters, so get ready for times of high quality literature. Hohohoho!

During the 10-year celebration week, you got to be part of our very dark and serious ceremony. We got to meet the Fire Caliz, the Wand of Fire and Bot-head exploded, so we need to repair them. You got to see the Tri-Angle-Cake and blow the candle with us. I hope you joined in singing the Birthday song! In the next newsletter I’ll share the recipe of the cake! Stay tuned 😀




For the celebration, we wanted to share with you some special loot too. We collaborated with the illustrator, Sickyll for a special t-shirt design and I did a special design for the 10-year anniversary and one for Little Misfortune. I had lots of fun creating the aesthetic for the presentation too, as I got to collaborate with Hannah Hedin, an amazing photographer, who from now on, will work with us for photo and video materials.







We are still having one merchandise campaign going. It’s the Lobotomaze Hoodie! LINK
I had tons of fun designing it. It is such a bold design and I can’t wait to get my own when the campaign is over. We did get the mockup to try on and it’s such a comfy fit.
We are choosing to have more sustainable products that last longer, better quality prints and processes.
I hope you can grab one and show us later how it fits. You can always contact us through your social media platform of choice. It is important for us to find ways of making you feel comfortable and happy.
We decided to make the concept art of the announcement into a wallpaper for your screens. The art is made by me and it holds a very special place in my heart. This art piece represents my vision completely, meaning my skills as an artist and the internal imagery are in sync. That’s pretty cool and shows that time and intentional practice do make a difference. You can download the wallpaper HERE
There isn’t much more to say that hasn’t been said in our celebration Afterlive video. Check it out if you want to know more about the new upcoming game. LINK
You can also join the Killmonday Games Discord and prepare the theories together! LINK
Happy, creepy, wholesome, loving, curious and fun times for you.
See you soon.
Let’s focus now.