NEWS / Killmonday Games
The intention of video games
By Natalia Martinsson. When we started creating video games back in 2012, I had this huge urge to question and understand the meaning of creating them. Long before making video games, I actually created tons of tiny real-life games. I remember this game we had with my friends. It only required a place where to sit and a blanket. The idea was to sit in a row and get the blanket over our heads. Then I would start narrating whatever it came to mind. I remember certain situations where we were inside tunnels invaded by spiders, driving cars on dangerous…
Read MoreKillmonday Games Growing Up!
Hello lovelies! We hope you are all well.   The first week of September has just begun and just today we’re altogether six(!) people working at the Killmonday Games. Natalia and Jessica are working on the art for Little Misfortune, Isak and Harald programming, Alexandra is continuing to port Fran Bow to Unity3D, and then there’s me, Elsa, writing this. And a lot of other things, actually…   With a full packed office we’re hoping that Little Misfortune can gain progress in maximum speed. Right now main focusis on the trailer, that is planned for release in November. And…
Read MoreThe secret game and our new workplace!
Hello sweet cuties! We hope you are feeling awesome! We are doing pretty good and we’re really excited for all the things that we have been doing.At the moment the development of “the secret game” is going great!Isak as usually is taking care of the programing and music.Since we changed from Game Maker to Unity, Isak has got some stuff to learn but it looks like he is all in with Unity!And I, Natalia, I’m taking care of the design, art and animations.This time Isak and I has been co-writing the story, so it’s quite new to us, but it…
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